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About
Me
I'm Guilherme and I'm a games designer. I'm based in London and specialise in both level design and game/player mechanic design. I have written multiple Game Design Documents for multiple different games. I mainly use unity to make games.
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When designing levels I tend to draw the levels on paper. After a few concepts and making sure the it's clear to the artist, I implement them into an engine.
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When designing mechanics for the how the game will play I tend to use miro as a tool to help to organise my thoughts and how things will work.
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When designing player mechanics I use miro and try to draw the mechanic. I do this to help show what I mean to artist and help visualise what the mechanic should look like when implemented.

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